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| General Discussion Talk about anything... |

05-01-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
Well hell ya! Me and a buddy are juggling around the concepts of the great maps, trying to find a really good one, but I could do an NG one too.
Here, let me bestow upon you some of my wisdom.
1) A map, to be successful, must be outdoors. Even office and nuke have never shared the kind of popularity that dust and dust2 have achieved. de_dust, de_dust2 and de_aztec are, as near as I can tell, the three most popular defusion maps. Nuke ranks up pretty high there, as well as I couple others. cs_office and cs_italy are two of the most popular hostage rescue maps. See a trend? Every one of those maps except office is an outdoor map.
2) A map, to be successful, must be a defusion map. Note that the most popular maps are defusion maps. In hostage rescue maps it is often not even worth it to rescue the hostages, whereas in a defusion map as terrorist you can spend a few seconds planting the bomb, even in the heat of battle. There are some very successful hostage rescue maps that I love, but defusion is the way to go.
3) A map, to be successful, must have the right scale. A map with bad scale in any way will fail. It will not achieve popularity. In my map de_serenity2 the key problem is the scale--everything was too big. Mainly vertically, but it causes a lot of problems because people hate falling off my catwalks and dying or taking 80 damage. If I'd done more testing to begin with and found the right scale it would have never happened. So: test, test, and test again--the scale, that is.
4) A map, to be successful, must be professional. And by this I don't mean exquisite and elaborate. I mean that even scoutzknivez, a very fun map, has never achieved the level of popularity that the more professional maps have reached. We need to stick to the basics--buy zones, objectives, and good 'ol gameplay. No gimmicks. he_ and fy_ and all those other different types of maps are interesting, but they don't hold a lot of replay value and they don't attract professional gamers.
Anyway, that's my 2 cents for now. I would love to make a map that sorta goes along in that vein. The one "rule" I wouldn't mind breaking would be making a hostage rescue map, whatever, ya know? But the thing about scale is paramount.
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05-03-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
 I made a map:
de_temple
And because my friend said it was too small I basically enlarged it.
de_temple_ss
The SuperSize version is bigger, has 2 bombsites, and has a lot less close combat.
I just thought I'd post these up. Once again they show my "style" which is create simple architecture for the most part, texture it simply and with whatever fits, then throw in some lights and boxes and let 'er rip :P And I just did this in one day so you can tell the amount of work that went into it 
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05-07-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
Oi I wanted to put it out there that ima be workin' on recreating Escape (sort-of) in CSS. I'm going to make a simple map and then put in triggers that would make the game like the old es_ maps.
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05-07-2006
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Administrator
Points: 12,991, Level: 74 |
Level up: 75%, 259 Points needed |
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Join Date: Sep 2005
Location: Coeur d' Alene Idaho
Age: 20
Posts: 774
Rep Power: 10
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Re: Mappers!
woot im back from dallas! sry about being absent lately on the forums but NE way whats the plan and what can i do to help 
__________________
"If It Don't Overclock Its Broken"
 
Folding@Home Team NexGen #54168
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05-08-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
Well...
1) I need to make a map  This map would need to work with the escape concept. If you have an old map lying around that I could modify to test out my escape mode that would be good.
2) I need to figure out how to trigger it...Hammer doesn't really do well with variables and %s so this will be tricky.
3) Overview:
Basically the way the map would work would be the Terrorists start with no buyzone. However nearby there are a couple weapons caches nearby, just weapons lying in the floor or in boxes or something. So the Terrorists are kinda underpowered. However, they have a zone (or two) that they can enter. When they do they're teleported off the map. If 1/2 of the Terrorists get to the "escape" zone then all of the CTs get killed and every T gets a point. If the CTs kill 1/2 of the Terrorists then the Terrorists in the escaped area off the map get killed, the escape zone becomes inaccessible and the CTs all get a point. So that's basically how I'm gonna do it.
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05-08-2006
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Administrator
Points: 12,991, Level: 74 |
Level up: 75%, 259 Points needed |
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Join Date: Sep 2005
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Re: Mappers!
you got any BSP's that i can play with?
__________________
"If It Don't Overclock Its Broken"
 
Folding@Home Team NexGen #54168
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05-08-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
Bsp? That would be an uneditable version, right? So how would you play with it?
And what exactly were you looking for? Because I started building a map but then I realized that it was going to be absolutely horrible for an Escape map, so I scrapped it. What I need right now is a map, sorta traditional-like. Built like a hostage rescue map and with open roads and stuff, maybe a few tighter areas but not too many. If nobody has a .vmf (or whatever the editable format is) that I can alter to suit my purposes then I'll have to throw one together.
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05-08-2006
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Administrator
Points: 12,991, Level: 74 |
Level up: 75%, 259 Points needed |
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Join Date: Sep 2005
Location: Coeur d' Alene Idaho
Age: 20
Posts: 774
Rep Power: 10
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Re: Mappers!
my bad got any .vmf files
__________________
"If It Don't Overclock Its Broken"
 
Folding@Home Team NexGen #54168
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05-08-2006
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Lance Corporal
Level up: 24%, 29 Points needed |
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Join Date: Apr 2006
Location: Socal
Age: 17
Posts: 27
Rep Power: 0
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Re: Mappers!
Er well my only really complete map, de_serenity2, is not of high quality and not suited to an escape map. I mean that it's a servicable map that can be fun to play on but it's not professional-looking at all. It also has a height problem.
If you still want it I can email it to you or something. What do you need it for?
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05-08-2006
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Administrator
Points: 12,991, Level: 74 |
Level up: 75%, 259 Points needed |
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Join Date: Sep 2005
Location: Coeur d' Alene Idaho
Age: 20
Posts: 774
Rep Power: 10
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Re: Mappers!
you can send it to tjank@nexgenis.com
i just wanted to play arround with a map and not have to spend 12hrs makign one from scratch
__________________
"If It Don't Overclock Its Broken"
 
Folding@Home Team NexGen #54168
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